Thursday, July 26, 2012

Four Leaf Clover

Blog post provided by MitchyMatt:


Man, myth and legend, He’s Four Leaf Clover
So how did you first get involved into Prophesy of Pendor?

I signed up with the PoP team as a 3d modeller and texturer.”


My Past Work
My main focus has been working on creating modeling and (re) texturing new weapons, helmets, shields, and buildings for PoP. On top of that I have made many enhancements for existing items, made extensive file optimizations for performance, and had a big role in overhauling low detail armors (with OSPs and some things I have made).

Recent past work
In PoP 3.5 I worked closely with TB and the development team to pick items from OSPs to replace older low detail ones (and add completely new items). I also remade many items from scratch that I felt could not be replaced with OSP items. This was a long process for me, but I found the end result to be very much worth it.
Currently I am working on additions for 3.6. I have not tired of this work, since 3.5 my passion has only increased.

Things I have planed
3.6 is in many ways a continuation of the graphics work in 3.5. I am still finding replacements for items, and overhauling existing armors. Right now I feel I am in quality control. Weeding out the worst offenders and sexing them up by any means.
Ex: 




I have a big list of items that need to be overhauled and some items that will be new additions. At the top of this list are high end weapons such as rune and ruby weapons. I know a lot of players use these, and so I think they deserve to be remodeled & textured (keeping strictly to the existing aesthetic).
Here are a few examples of items to look forward to:








The Process of Making New Items

My process for making new items (in this case a Noldor House) is as follows:




Find Concept (images taken from the internet that fit the general theme of what I want to make).
Example Images:



Once I have some concept images, I jump into blender to cook up some ideas (which can take a while for me due to chronic amounts of faffing about).
Failed Noldor Buildings:



But once I do settle on a design I begin modeling and texturing in earnest. The following images are the progression of the building:













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