Man, myth and legend, He’s Four Leaf Clover
So
how did you first get involved into Prophesy of Pendor?
“I
signed up with the PoP team as a 3d modeller and texturer.”
My
Past Work
My
main focus has been working on creating modeling and (re) texturing
new weapons, helmets, shields, and buildings for PoP. On top of that
I have made many enhancements for existing items, made extensive file
optimizations for performance, and had a big role in overhauling low
detail armors (with OSPs and some things I have made).
Recent
past work
In
PoP 3.5 I worked closely with TB and the development team to pick
items from OSPs to replace older low detail ones (and add completely
new items). I also remade many items from scratch that I felt could
not be replaced with OSP items. This was a long process for me, but I
found the end result to be very much worth it.
Currently I am working on additions for 3.6. I have not tired of this work, since 3.5 my passion has only increased.
Currently I am working on additions for 3.6. I have not tired of this work, since 3.5 my passion has only increased.
Things
I have planed
3.6
is in many ways a continuation of the graphics work in 3.5. I am
still finding replacements for items, and overhauling existing
armors. Right now I feel I am in quality control. Weeding out the
worst offenders and sexing them up by any means.
Ex:
I
have a big list of items that need to be overhauled and some items
that will be new additions. At the top of this list are high end
weapons such as rune and ruby weapons. I know a lot of players use
these, and so I think they deserve to be remodeled & textured
(keeping strictly to the existing aesthetic).
Here are a few examples of items to look forward to:
Here are a few examples of items to look forward to:
The
Process of Making New Items
My
process for making new items (in this case a Noldor House) is as
follows:
Find
Concept (images taken from the internet that fit the general theme of
what I want to make).
Example Images:
Example Images:
Once
I have some concept images, I jump into blender to cook up some ideas
(which can take a while for me due to chronic amounts of faffing
about).
Failed Noldor Buildings:
Failed Noldor Buildings:
But
once I do settle on a design I begin modeling and texturing in
earnest. The following images are the progression of the building:
No comments:
Post a Comment