Thursday, May 3, 2012

OOoooOOOoooh.

So lately work has mostly been going on with PoP 3.x, which is good.  If you folks get to a new toy to play with then maybe there will be less comments that read "Is PoP 4 out yet?"  But I made a few more strides today toward the retooling of the troop trees and tier systems.  I just need to figure out how the stat tiers work in the troops py.  Once that is all set I will try and match the PoP 4 code to the already established balancing numbers that came into place this week.

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