Thursday, April 21, 2016

On Teaching Styles and Homework:

            When talking to my fellow teachers about my opinions on homework and education I tend to compare teaching to magic.  There are many types of teachers and magicians; the same can be said for the styles employed by both.  Some of these styles involve the issuing, revising, and consideration of homework.

            Personally, I don’t believe in homework.  I have a few reasons to defend, what seems at times, like an indefensible position.  I currently teach in a country that measures a teachers effectiveness by the amount of homework that they issue, as artifacts of work that took place in the classroom.

            I like for all of the teaching and learning to take place up close and in my hands.  I know what the student sees, what they hear, and I can monitor their responses.  Students need to interact with education and learning to question and understand complexities.  Up-close magic is always more impactful, especially as we age.

            After I have done a little magic in the classroom, I am expected to give homework, I give each child a deck of magic cards… then expect them to go home and reproduce the same results they had while working with me.  This will have three predominant outcomes.
1) The student goes home, opens up the deck of cards, and reproduces the trick without fault.  The student feels good about themselves being able to reproduce the trick.
2) The student goes home, opens up the deck of cards, and fails to reproduce the trick.  The student has negative feelings associated with the inability to do it on their own.
3) The student goes home, opens up the deck of cards, and thinks they have reproduced the trick properly when they really haven’t.  This will cause the student to do it incorrectly for the rest of their natural born life, and while they temporarily have good feelings they are contrasted heavily with the negative feelings that follow.

            When teachers assign homework, they need to then check for mastery.  Classroom time is already stunted and the checking can range from going over the work with a yey or nay to full on explanations of the mistake.  However, incorrectly answered questions are evidence of compromised learning and needs to be addressed.  The most common way for this dichotomy to work is to teach half a lesson because the other half is spent re-teaching.  Those who don’t want to sacrifice the time simply forge ahead leaving other students behind.


            The most common argument for this is that by teaching them perfectly the first time causes all students to succeed equally well and move on at the desired instructional pace.  However, anyone who says that don’t understand the nature of people… much less children.  So, what solution do I propose?  Honestly, I have none.  For every stakeholder in education there are a  dozen critics.  However, if giving homework is your method, it is important to be clear that it follows a guided practice and students are as well-equipped as possible before trying to independently apply knowledge.  Should you not have the resources to properly address the proper monitoring of acquired knowledge then as an educator, you should perhaps find a better method of assessment and repair.

Saturday, January 30, 2016

Back At It

I had a little time to put towards the armor, most of it was spent theory crafting and fixing a bit of a gaff I made last week.  Last week I accidentally merged my layers and then saved the psd, which means that my texture broke.  I can no longer make things fit thematically... at least not with my level of skill.  Here you can see I made some back work, then deleted it because it didn't match.  Now I am going with an armor of layered plates and starting to thematically spread the gold leaf about the armor.  I am also lining up the neck line with a shape overlay which will be refined a bit, something similar will be added to the pauldrons.  I am not sure how to do that with the current UV map that I have, but hopefully I can figure something out.  I am still wondering what color I will change all the leather to, I was thinking a gold brown.
Front with notes on decorations and belt color change.
Current WIP

Wip with notes on planned back straps for plates.

Friday, January 15, 2016

Pendor Assets

"Ho there young one."

Some of you know me from forums and digital spaces as Sairtar.  Recently, more of my work made it into a Prophesy of Pendor update, and more is on the way.  Here I will be detailing some of the work so that you can be involved in the process.  Here we go:

K0nr@d has produced a very nice model for the team to start replacing all of the full plate, it comes in a variety of designs and is therefor quite versatile.  The best part yet, is we have some variety so that not everything we use is from Narf.

Artist: K0nr@d
Here is a photo of the model that I will be working with first.

I have not done much skinning in the past three years, only the Barclay shield that I featured previously.  For fun, I might go ahead and make a new armor for them and not tell anyone about it... Shhh.

The goal is to generally increase the number of faces, and quality of skins for a large number of characters in game.  Plate is very plentiful, and uses some old godawful Mount&Blade sans Warband models.

Artist: A2k 
This plate will be replacing the following two armors.  I will be adding a texture to keep them looking fairly nondescript, but nice.


As you can see, this texture and model was produced at the same time that Warband came out and PoP was migrated over.  Neither armor looks particularly bad, but neither of them really look particularly good.  The goal here is to freshen them up a bit without spending countless hours on it.

Artist: A2k 
The difference in meshes from old to new is relatively small.  The space between the leg shields is wider in the new mesh, and the new mesh has circular protections under the armpits, and added flourishes at the knees and elbows.

I will be generating the new textures by using grey, black, and white pallets, perhaps with gold inlays and embossments using physical effects.

For a few minutes I was thinking about live streaming this process, but because I live in Korea, the chances of an audience being awake for this lazy Saturday is slim.  I will keep reposting images here, and I hope that you enjoy this process.  I do not think that this work will make it into the next hotfix patch, so feel free to check back here often to see the progress that has been made.


Edit 1: UV MAPS

I played around with a few things, I started replacing chainmail with leather and after checking the internet did not find any examples of leather under plate... so now that's gone.  Then I started trying to line things up in uv maps to do some detail work.  Here are a few pictures to see how that works.  I think I am going to have to forgo some detail work so that the overall effect is nicer with less fiddling with maps.  I have also been playing around with a more mottled iron look so it isn't just a flat grey, I will cloud it up soon so it has a little more depth and polish to it.






As soon as I kinda line things up nicely, I can go in and start texturing the newly painted bits.  I am planning the girdle to be detailed, and for the arms to have some added plates there.  I will then texture the arm pits, the hip plates, and the thigh guards.


EDIT 2: Armor 2

Trying to push out a less original texture for next patch.  Right now I am checking color changes and balances.  Trying to greate a shinier metal like the plate in the old Pendor days.  The current test involves using overlays of multiple textures to dive the metal some depth.  The lighter color is the motif that I am going for, the darker color is the original texture that you will see in other plate such as the Mettenheim plate.





So, I have settled on a design, the following picture shows the development of the idea, but, keep in mind that there are no spec or bump maps yet, and things will look pretty flat.








Saturday, June 20, 2015

Two new WIPS

I posted two new photos in my last post, and I am going to post two more wips here.  If you don't like spoiler, then avoid this blog.  A bunch of these are ideas that I had about a year ago, I felt that minor factions needed a little love in Pendor.  Some of them, could be beefed up a bit and take a more middling role.  Maybe if the armor they drop is a little nicer, they might get some stat love, or people will track them down like Pokemon.  Points if you can guess the factions for the four armors that I have been posting.

Sincerely,
Sairtar

Ps. These are all WIPS.



Friday, June 19, 2015

A Proper Motivation

I have been away for about two years.  In that time, I have been teaching... quite a lot, actually.  In this past year I have been teaching Science, Social Studies, and Art too younglings.  Are you a youngling?  If so, please, don't read this... this is for adults.

So I turned on my computer and decided to go looking for an old project of mine... I think I might just have enough motivation to finish.  Since I created this blog, many moons ago, I have racked up a rather large number of posts.  It used to keep me motivated, but then life kicked in, sorry for that.

Anyway, if you read this, I am currently trying to get up the strength to finish a small project, you might recognize it if you look closely.  Very closely.  This blog will mostly be used to complain about how crappy the in engine renders of my work are... please god, give me the bannerlord.

Enjoy.



Thursday, April 16, 2015